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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/dawn_node/binding/GPUSupportedLimits.h"
namespace wgpu { namespace binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUSupportedLimits
////////////////////////////////////////////////////////////////////////////////
GPUSupportedLimits::GPUSupportedLimits(wgpu::SupportedLimits limits)
: limits_(std::move(limits)) {
}
uint32_t GPUSupportedLimits::getMaxTextureDimension1D(Napi::Env) {
return limits_.limits.maxTextureDimension1D;
}
uint32_t GPUSupportedLimits::getMaxTextureDimension2D(Napi::Env) {
return limits_.limits.maxTextureDimension2D;
}
uint32_t GPUSupportedLimits::getMaxTextureDimension3D(Napi::Env) {
return limits_.limits.maxTextureDimension3D;
}
uint32_t GPUSupportedLimits::getMaxTextureArrayLayers(Napi::Env) {
return limits_.limits.maxTextureArrayLayers;
}
uint32_t GPUSupportedLimits::getMaxBindGroups(Napi::Env) {
return limits_.limits.maxBindGroups;
}
uint32_t GPUSupportedLimits::getMaxDynamicUniformBuffersPerPipelineLayout(Napi::Env) {
return limits_.limits.maxDynamicUniformBuffersPerPipelineLayout;
}
uint32_t GPUSupportedLimits::getMaxDynamicStorageBuffersPerPipelineLayout(Napi::Env) {
return limits_.limits.maxDynamicStorageBuffersPerPipelineLayout;
}
uint32_t GPUSupportedLimits::getMaxSampledTexturesPerShaderStage(Napi::Env) {
return limits_.limits.maxSampledTexturesPerShaderStage;
}
uint32_t GPUSupportedLimits::getMaxSamplersPerShaderStage(Napi::Env) {
return limits_.limits.maxSamplersPerShaderStage;
}
uint32_t GPUSupportedLimits::getMaxStorageBuffersPerShaderStage(Napi::Env) {
return limits_.limits.maxStorageBuffersPerShaderStage;
}
uint32_t GPUSupportedLimits::getMaxStorageTexturesPerShaderStage(Napi::Env) {
return limits_.limits.maxStorageTexturesPerShaderStage;
}
uint32_t GPUSupportedLimits::getMaxUniformBuffersPerShaderStage(Napi::Env) {
return limits_.limits.maxUniformBuffersPerShaderStage;
}
uint64_t GPUSupportedLimits::getMaxUniformBufferBindingSize(Napi::Env) {
return limits_.limits.maxUniformBufferBindingSize;
}
uint64_t GPUSupportedLimits::getMaxStorageBufferBindingSize(Napi::Env) {
return limits_.limits.maxStorageBufferBindingSize;
}
uint32_t GPUSupportedLimits::getMinUniformBufferOffsetAlignment(Napi::Env) {
return limits_.limits.minUniformBufferOffsetAlignment;
}
uint32_t GPUSupportedLimits::getMinStorageBufferOffsetAlignment(Napi::Env) {
return limits_.limits.minStorageBufferOffsetAlignment;
}
uint32_t GPUSupportedLimits::getMaxVertexBuffers(Napi::Env) {
return limits_.limits.maxVertexBuffers;
}
uint32_t GPUSupportedLimits::getMaxVertexAttributes(Napi::Env) {
return limits_.limits.maxVertexAttributes;
}
uint32_t GPUSupportedLimits::getMaxVertexBufferArrayStride(Napi::Env) {
return limits_.limits.maxVertexBufferArrayStride;
}
uint32_t GPUSupportedLimits::getMaxInterStageShaderComponents(Napi::Env) {
return limits_.limits.maxInterStageShaderComponents;
}
uint32_t GPUSupportedLimits::getMaxComputeWorkgroupStorageSize(Napi::Env) {
return limits_.limits.maxComputeWorkgroupStorageSize;
}
uint32_t GPUSupportedLimits::getMaxComputeInvocationsPerWorkgroup(Napi::Env) {
return limits_.limits.maxComputeInvocationsPerWorkgroup;
}
uint32_t GPUSupportedLimits::getMaxComputeWorkgroupSizeX(Napi::Env) {
return limits_.limits.maxComputeWorkgroupSizeX;
}
uint32_t GPUSupportedLimits::getMaxComputeWorkgroupSizeY(Napi::Env) {
return limits_.limits.maxComputeWorkgroupSizeY;
}
uint32_t GPUSupportedLimits::getMaxComputeWorkgroupSizeZ(Napi::Env) {
return limits_.limits.maxComputeWorkgroupSizeZ;
}
uint32_t GPUSupportedLimits::getMaxComputeWorkgroupsPerDimension(Napi::Env) {
return limits_.limits.maxComputeWorkgroupsPerDimension;
}
}} // namespace wgpu::binding