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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "utils/WGPUHelpers.h"
class DebugMarkerTests : public DawnTest {};
// Make sure that calling a marker API without a debugging tool attached doesn't cause a failure.
TEST_P(DebugMarkerTests, NoFailureWithoutDebugToolAttached) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 4, 4);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.PushDebugGroup("Event Start");
encoder.InsertDebugMarker("Marker");
encoder.PopDebugGroup();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.PushDebugGroup("Event Start");
pass.InsertDebugMarker("Marker");
pass.PopDebugGroup();
pass.EndPass();
}
{
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.PushDebugGroup("Event Start");
pass.InsertDebugMarker("Marker");
pass.PopDebugGroup();
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
DAWN_INSTANTIATE_TEST(DebugMarkerTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
OpenGLESBackend(),
VulkanBackend());