Roll third_party/tint/ c3cec4d90..b4cd255c6 (14 commits)

Contains a number of WGSL language deprecations that we wanted to get into M99, but missed the branch-point due to broken auto-rollers.

$ git log c3cec4d90..b4cd255c6 --date=short --no-merges --format='%ad %ae %s'
2022-01-21 amaiorano Kokoro: fix Windows builds by ignoring SSL certificates when using curl
2022-01-20 jrprice validation: Fix array storage class validation
2022-01-20 jrprice Deprecate the @stride attribute
2022-01-20 jrprice Remove passing HLSL expected files for vk-gl-cts
2022-01-20 bclayton Clang format the entire tint codebase
2022-01-19 bclayton wgsl: Replace [[decoration]] with @decoration
2022-01-19 jrprice cmake: Link diagnostic sources into tint_utils_io
2022-01-19 jrprice msl: Fix non-struct runtime-sized array codegen
2022-01-19 jrprice wgsl: Do not require a semicolon after a struct
2022-01-19 jrprice Add non-struct buffer types to the release notes
2022-01-19 jrprice inspector: Add support for non-struct buffers
2022-01-19 jrprice glsl: Wrap non-struct buffer types in structs
2022-01-19 jrprice transform: Handle arrayLength for non-struct buffers
2022-01-19 jrprice Allow non-struct buffer store types

Created with:
  roll-dep third_party/tint

Change-Id: I348569c2f7b6ac8a7c8374efea5e51541a6dd189
Commit-Queue: Ben Clayton <>
Reviewed-by: Austin Eng <>
Reviewed-by: James Price <>
Commit-Queue: Ben Clayton <>
1 file changed
tree: 430764ab3a25500981984d407b3223191973b690
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. examples/
  5. generator/
  6. infra/
  7. scripts/
  8. src/
  9. third_party/
  10. tools/
  11. .clang-format
  12. .gitattributes
  13. .gitignore
  14. .gn
  17. CMakeLists.txt
  18. codereview.settings
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  24. OWNERS
  26. README.chromium

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)




Apache 2.0 Public License, please see LICENSE.


This is not an officially supported Google product.