| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "SampleUtils.h" | |
| #include "utils/ComboRenderPipelineDescriptor.h" | |
| #include "utils/ScopedAutoreleasePool.h" | |
| #include "utils/SystemUtils.h" | |
| #include "utils/WGPUHelpers.h" | |
| #include <vector> | |
| wgpu::Device device; | |
| wgpu::Buffer indexBuffer; | |
| wgpu::Buffer vertexBuffer; | |
| wgpu::Texture texture; | |
| wgpu::Sampler sampler; | |
| wgpu::Queue queue; | |
| wgpu::SwapChain swapchain; | |
| wgpu::TextureView depthStencilView; | |
| wgpu::RenderPipeline pipeline; | |
| wgpu::BindGroup bindGroup; | |
| void initBuffers() { | |
| static const uint32_t indexData[3] = { | |
| 0, | |
| 1, | |
| 2, | |
| }; | |
| indexBuffer = | |
| utils::CreateBufferFromData(device, indexData, sizeof(indexData), wgpu::BufferUsage::Index); | |
| static const float vertexData[12] = { | |
| 0.0f, 0.5f, 0.0f, 1.0f, -0.5f, -0.5f, 0.0f, 1.0f, 0.5f, -0.5f, 0.0f, 1.0f, | |
| }; | |
| vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData), | |
| wgpu::BufferUsage::Vertex); | |
| } | |
| void initTextures() { | |
| wgpu::TextureDescriptor descriptor; | |
| descriptor.dimension = wgpu::TextureDimension::e2D; | |
| descriptor.size.width = 1024; | |
| descriptor.size.height = 1024; | |
| descriptor.size.depthOrArrayLayers = 1; | |
| descriptor.sampleCount = 1; | |
| descriptor.format = wgpu::TextureFormat::RGBA8Unorm; | |
| descriptor.mipLevelCount = 1; | |
| descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding; | |
| texture = device.CreateTexture(&descriptor); | |
| sampler = device.CreateSampler(); | |
| // Initialize the texture with arbitrary data until we can load images | |
| std::vector<uint8_t> data(4 * 1024 * 1024, 0); | |
| for (size_t i = 0; i < data.size(); ++i) { | |
| data[i] = static_cast<uint8_t>(i % 253); | |
| } | |
| wgpu::Buffer stagingBuffer = utils::CreateBufferFromData( | |
| device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc); | |
| wgpu::ImageCopyBuffer imageCopyBuffer = | |
| utils::CreateImageCopyBuffer(stagingBuffer, 0, 4 * 1024); | |
| wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(texture, 0, {0, 0, 0}); | |
| wgpu::Extent3D copySize = {1024, 1024, 1}; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Size); | |
| wgpu::CommandBuffer copy = encoder.Finish(); | |
| queue.Submit(1, ©); | |
| } | |
| void init() { | |
| device = CreateCppDawnDevice(); | |
| queue = device.GetQueue(); | |
| swapchain = GetSwapChain(device); | |
| swapchain.Configure(GetPreferredSwapChainTextureFormat(), wgpu::TextureUsage::RenderAttachment, | |
| 640, 480); | |
| initBuffers(); | |
| initTextures(); | |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( | |
| [[stage(vertex)]] fn main([[location(0)]] pos : vec4<f32>) | |
| -> [[builtin(position)]] vec4<f32> { | |
| return pos; | |
| })"); | |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( | |
| [[group(0), binding(0)]] var mySampler: sampler; | |
| [[group(0), binding(1)]] var myTexture : texture_2d<f32>; | |
| [[stage(fragment)]] fn main([[builtin(position)]] FragCoord : vec4<f32>) | |
| -> [[location(0)]] vec4<f32> { | |
| return textureSample(myTexture, mySampler, FragCoord.xy / vec2<f32>(640.0, 480.0)); | |
| })"); | |
| auto bgl = utils::MakeBindGroupLayout( | |
| device, { | |
| {0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}, | |
| {1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}, | |
| }); | |
| wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl); | |
| depthStencilView = CreateDefaultDepthStencilView(device); | |
| utils::ComboRenderPipelineDescriptor descriptor; | |
| descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl); | |
| descriptor.vertex.module = vsModule; | |
| descriptor.vertex.bufferCount = 1; | |
| descriptor.cBuffers[0].arrayStride = 4 * sizeof(float); | |
| descriptor.cBuffers[0].attributeCount = 1; | |
| descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4; | |
| descriptor.cFragment.module = fsModule; | |
| descriptor.cTargets[0].format = GetPreferredSwapChainTextureFormat(); | |
| descriptor.EnableDepthStencil(wgpu::TextureFormat::Depth24PlusStencil8); | |
| pipeline = device.CreateRenderPipeline(&descriptor); | |
| wgpu::TextureView view = texture.CreateView(); | |
| bindGroup = utils::MakeBindGroup(device, bgl, {{0, sampler}, {1, view}}); | |
| } | |
| struct { | |
| uint32_t a; | |
| float b; | |
| } s; | |
| void frame() { | |
| s.a = (s.a + 1) % 256; | |
| s.b += 0.02f; | |
| if (s.b >= 1.0f) { | |
| s.b = 0.0f; | |
| } | |
| wgpu::TextureView backbufferView = swapchain.GetCurrentTextureView(); | |
| utils::ComboRenderPassDescriptor renderPass({backbufferView}, depthStencilView); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetPipeline(pipeline); | |
| pass.SetBindGroup(0, bindGroup); | |
| pass.SetVertexBuffer(0, vertexBuffer); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| pass.DrawIndexed(3); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| swapchain.Present(); | |
| DoFlush(); | |
| } | |
| int main(int argc, const char* argv[]) { | |
| if (!InitSample(argc, argv)) { | |
| return 1; | |
| } | |
| init(); | |
| while (!ShouldQuit()) { | |
| utils::ScopedAutoreleasePool pool; | |
| frame(); | |
| utils::USleep(16000); | |
| } | |
| // TODO release stuff | |
| } |