|author||Zhaoming Jiang <email@example.com>||Tue Jan 25 02:54:23 2022 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Tue Jan 25 02:54:23 2022 +0000|
Validate texture usage is non-zero in createTexture Validate that texture usage is not 0 (None) when creating buffer. Bug: dawn:1266 Change-Id: I1bbb766319b8680d1303f214632708f5234bd9d6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77760 Reviewed-by: Corentin Wallez <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org> Commit-Queue: Zhaoming Jiang <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.