commit | fd3505ba43d54dcc5f911524c2d83ad0c5e13c09 | [log] [tgz] |
---|---|---|
author | Zhaoming Jiang <zhaoming.jiang@intel.com> | Tue Jan 25 02:54:23 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jan 25 02:54:23 2022 +0000 |
tree | d0be7e693829e011b6ca6837f17c11ef4e0687a0 | |
parent | 8e9fbbe7caa414f7006d0568d918561b5ca9a94f [diff] |
Validate texture usage is non-zero in createTexture Validate that texture usage is not 0 (None) when creating buffer. Bug: dawn:1266 Change-Id: I1bbb766319b8680d1303f214632708f5234bd9d6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77760 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.