commit | 1365885386a70456f61bfd20381a590e0bd35391 | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Fri Jan 28 19:44:58 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jan 28 19:44:58 2022 +0000 |
tree | 6ebfdb36784c9fc531a11ae189b2ad6a5291a6f7 | |
parent | e999cd833edfd7f140df92a852acba5874398973 [diff] |
Remove UnsafeAPI toggle for readonly depth/stencil attachment Readonly depth/stencil attachment has already been supported on D3D12, Metal and Vulkan. Its implement on GL and GLES will be at post V1 via WebGPU-compat. Bug: dawn:485 Change-Id: I1c13232f405b10b36f66c1c452449a864ca8fedc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78441 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.