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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/vulkan/AdapterVk.h"
#include "dawn_native/Limits.h"
#include "dawn_native/vulkan/BackendVk.h"
#include "dawn_native/vulkan/DeviceVk.h"
#include "common/GPUInfo.h"
namespace dawn::native::vulkan {
Adapter::Adapter(InstanceBase* instance,
VulkanInstance* vulkanInstance,
VkPhysicalDevice physicalDevice)
: AdapterBase(instance, wgpu::BackendType::Vulkan),
mPhysicalDevice(physicalDevice),
mVulkanInstance(vulkanInstance) {
}
const VulkanDeviceInfo& Adapter::GetDeviceInfo() const {
return mDeviceInfo;
}
VkPhysicalDevice Adapter::GetPhysicalDevice() const {
return mPhysicalDevice;
}
VulkanInstance* Adapter::GetVulkanInstance() const {
return mVulkanInstance.Get();
}
bool Adapter::IsDepthStencilFormatSupported(VkFormat format) {
ASSERT(format == VK_FORMAT_D16_UNORM_S8_UINT || format == VK_FORMAT_D24_UNORM_S8_UINT ||
format == VK_FORMAT_D32_SFLOAT_S8_UINT);
VkFormatProperties properties;
mVulkanInstance->GetFunctions().GetPhysicalDeviceFormatProperties(mPhysicalDevice, format,
&properties);
return properties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
}
MaybeError Adapter::InitializeImpl() {
DAWN_TRY_ASSIGN(mDeviceInfo, GatherDeviceInfo(*this));
if (mDeviceInfo.HasExt(DeviceExt::DriverProperties)) {
mDriverDescription = mDeviceInfo.driverProperties.driverName;
if (mDeviceInfo.driverProperties.driverInfo[0] != '\0') {
mDriverDescription += std::string(": ") + mDeviceInfo.driverProperties.driverInfo;
}
} else {
mDriverDescription =
"Vulkan driver version: " + std::to_string(mDeviceInfo.properties.driverVersion);
}
mDeviceId = mDeviceInfo.properties.deviceID;
mVendorId = mDeviceInfo.properties.vendorID;
mName = mDeviceInfo.properties.deviceName;
switch (mDeviceInfo.properties.deviceType) {
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
mAdapterType = wgpu::AdapterType::IntegratedGPU;
break;
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
mAdapterType = wgpu::AdapterType::DiscreteGPU;
break;
case VK_PHYSICAL_DEVICE_TYPE_CPU:
mAdapterType = wgpu::AdapterType::CPU;
break;
default:
mAdapterType = wgpu::AdapterType::Unknown;
break;
}
return {};
}
MaybeError Adapter::InitializeSupportedFeaturesImpl() {
// Needed for viewport Y-flip.
if (!mDeviceInfo.HasExt(DeviceExt::Maintenance1)) {
return DAWN_INTERNAL_ERROR("Vulkan 1.1 or Vulkan 1.0 with KHR_Maintenance1 required.");
}
// Needed for security
if (!mDeviceInfo.features.robustBufferAccess) {
return DAWN_INTERNAL_ERROR("Vulkan robustBufferAccess feature required.");
}
if (!mDeviceInfo.features.textureCompressionBC &&
!(mDeviceInfo.features.textureCompressionETC2 &&
mDeviceInfo.features.textureCompressionASTC_LDR)) {
return DAWN_INTERNAL_ERROR(
"Vulkan textureCompressionBC feature required or both textureCompressionETC2 and "
"textureCompressionASTC required.");
}
// Needed for the respective WebGPU features.
if (!mDeviceInfo.features.depthBiasClamp) {
return DAWN_INTERNAL_ERROR("Vulkan depthBiasClamp feature required.");
}
if (!mDeviceInfo.features.fragmentStoresAndAtomics) {
return DAWN_INTERNAL_ERROR("Vulkan fragmentStoresAndAtomics feature required.");
}
if (!mDeviceInfo.features.fullDrawIndexUint32) {
return DAWN_INTERNAL_ERROR("Vulkan fullDrawIndexUint32 feature required.");
}
if (!mDeviceInfo.features.imageCubeArray) {
return DAWN_INTERNAL_ERROR("Vulkan imageCubeArray feature required.");
}
if (!mDeviceInfo.features.independentBlend) {
return DAWN_INTERNAL_ERROR("Vulkan independentBlend feature required.");
}
if (!mDeviceInfo.features.sampleRateShading) {
return DAWN_INTERNAL_ERROR("Vulkan sampleRateShading feature required.");
}
// Initialize supported extensions
if (mDeviceInfo.features.textureCompressionBC == VK_TRUE) {
mSupportedFeatures.EnableFeature(Feature::TextureCompressionBC);
}
if (mDeviceInfo.features.textureCompressionETC2 == VK_TRUE) {
mSupportedFeatures.EnableFeature(Feature::TextureCompressionETC2);
}
if (mDeviceInfo.features.textureCompressionASTC_LDR == VK_TRUE) {
mSupportedFeatures.EnableFeature(Feature::TextureCompressionASTC);
}
if (mDeviceInfo.features.pipelineStatisticsQuery == VK_TRUE) {
mSupportedFeatures.EnableFeature(Feature::PipelineStatisticsQuery);
}
if (mDeviceInfo.features.depthClamp == VK_TRUE) {
mSupportedFeatures.EnableFeature(Feature::DepthClamping);
}
if (mDeviceInfo.properties.limits.timestampComputeAndGraphics == VK_TRUE) {
mSupportedFeatures.EnableFeature(Feature::TimestampQuery);
}
if (IsDepthStencilFormatSupported(VK_FORMAT_D24_UNORM_S8_UINT)) {
mSupportedFeatures.EnableFeature(Feature::Depth24UnormStencil8);
}
if (IsDepthStencilFormatSupported(VK_FORMAT_D32_SFLOAT_S8_UINT)) {
mSupportedFeatures.EnableFeature(Feature::Depth32FloatStencil8);
}
#if defined(DAWN_USE_SYNC_FDS)
// TODO(chromium:1258986): Precisely enable the feature by querying the device's format
// features.
mSupportedFeatures.EnableFeature(Feature::MultiPlanarFormats);
#endif
return {};
}
MaybeError Adapter::InitializeSupportedLimitsImpl(CombinedLimits* limits) {
GetDefaultLimits(&limits->v1);
CombinedLimits baseLimits = *limits;
const VkPhysicalDeviceLimits& vkLimits = mDeviceInfo.properties.limits;
#define CHECK_AND_SET_V1_LIMIT_IMPL(vulkanName, webgpuName, compareOp, msgSegment) \
do { \
if (vkLimits.vulkanName compareOp baseLimits.v1.webgpuName) { \
return DAWN_INTERNAL_ERROR("Insufficient Vulkan limits for " #webgpuName \
"." \
" VkPhysicalDeviceLimits::" #vulkanName \
" must be at " msgSegment " " + \
std::to_string(baseLimits.v1.webgpuName)); \
} \
limits->v1.webgpuName = vkLimits.vulkanName; \
} while (false)
#define CHECK_AND_SET_V1_MAX_LIMIT(vulkanName, webgpuName) \
CHECK_AND_SET_V1_LIMIT_IMPL(vulkanName, webgpuName, <, "least")
#define CHECK_AND_SET_V1_MIN_LIMIT(vulkanName, webgpuName) \
CHECK_AND_SET_V1_LIMIT_IMPL(vulkanName, webgpuName, >, "most")
CHECK_AND_SET_V1_MAX_LIMIT(maxImageDimension1D, maxTextureDimension1D);
CHECK_AND_SET_V1_MAX_LIMIT(maxImageDimension2D, maxTextureDimension2D);
CHECK_AND_SET_V1_MAX_LIMIT(maxImageDimensionCube, maxTextureDimension2D);
CHECK_AND_SET_V1_MAX_LIMIT(maxFramebufferWidth, maxTextureDimension2D);
CHECK_AND_SET_V1_MAX_LIMIT(maxFramebufferHeight, maxTextureDimension2D);
CHECK_AND_SET_V1_MAX_LIMIT(maxViewportDimensions[0], maxTextureDimension2D);
CHECK_AND_SET_V1_MAX_LIMIT(maxViewportDimensions[1], maxTextureDimension2D);
CHECK_AND_SET_V1_MAX_LIMIT(viewportBoundsRange[1], maxTextureDimension2D);
limits->v1.maxTextureDimension2D = std::min({
static_cast<uint32_t>(vkLimits.maxImageDimension2D),
static_cast<uint32_t>(vkLimits.maxImageDimensionCube),
static_cast<uint32_t>(vkLimits.maxFramebufferWidth),
static_cast<uint32_t>(vkLimits.maxFramebufferHeight),
static_cast<uint32_t>(vkLimits.maxViewportDimensions[0]),
static_cast<uint32_t>(vkLimits.maxViewportDimensions[1]),
static_cast<uint32_t>(vkLimits.viewportBoundsRange[1]),
});
CHECK_AND_SET_V1_MAX_LIMIT(maxImageDimension3D, maxTextureDimension3D);
CHECK_AND_SET_V1_MAX_LIMIT(maxImageArrayLayers, maxTextureArrayLayers);
CHECK_AND_SET_V1_MAX_LIMIT(maxBoundDescriptorSets, maxBindGroups);
CHECK_AND_SET_V1_MAX_LIMIT(maxDescriptorSetUniformBuffersDynamic,
maxDynamicUniformBuffersPerPipelineLayout);
CHECK_AND_SET_V1_MAX_LIMIT(maxDescriptorSetStorageBuffersDynamic,
maxDynamicStorageBuffersPerPipelineLayout);
CHECK_AND_SET_V1_MAX_LIMIT(maxPerStageDescriptorSampledImages,
maxSampledTexturesPerShaderStage);
CHECK_AND_SET_V1_MAX_LIMIT(maxPerStageDescriptorSamplers, maxSamplersPerShaderStage);
CHECK_AND_SET_V1_MAX_LIMIT(maxPerStageDescriptorStorageBuffers,
maxStorageBuffersPerShaderStage);
CHECK_AND_SET_V1_MAX_LIMIT(maxPerStageDescriptorStorageImages,
maxStorageTexturesPerShaderStage);
CHECK_AND_SET_V1_MAX_LIMIT(maxPerStageDescriptorUniformBuffers,
maxUniformBuffersPerShaderStage);
CHECK_AND_SET_V1_MAX_LIMIT(maxUniformBufferRange, maxUniformBufferBindingSize);
CHECK_AND_SET_V1_MAX_LIMIT(maxStorageBufferRange, maxStorageBufferBindingSize);
CHECK_AND_SET_V1_MIN_LIMIT(minUniformBufferOffsetAlignment,
minUniformBufferOffsetAlignment);
CHECK_AND_SET_V1_MIN_LIMIT(minStorageBufferOffsetAlignment,
minStorageBufferOffsetAlignment);
CHECK_AND_SET_V1_MAX_LIMIT(maxVertexInputBindings, maxVertexBuffers);
CHECK_AND_SET_V1_MAX_LIMIT(maxVertexInputAttributes, maxVertexAttributes);
if (vkLimits.maxVertexInputBindingStride < baseLimits.v1.maxVertexBufferArrayStride ||
vkLimits.maxVertexInputAttributeOffset < baseLimits.v1.maxVertexBufferArrayStride - 1) {
return DAWN_INTERNAL_ERROR("Insufficient Vulkan limits for maxVertexBufferArrayStride");
}
limits->v1.maxVertexBufferArrayStride = std::min(
vkLimits.maxVertexInputBindingStride, vkLimits.maxVertexInputAttributeOffset + 1);
if (vkLimits.maxVertexOutputComponents < baseLimits.v1.maxInterStageShaderComponents ||
vkLimits.maxFragmentInputComponents < baseLimits.v1.maxInterStageShaderComponents) {
return DAWN_INTERNAL_ERROR(
"Insufficient Vulkan limits for maxInterStageShaderComponents");
}
limits->v1.maxInterStageShaderComponents =
std::min(vkLimits.maxVertexOutputComponents, vkLimits.maxFragmentInputComponents);
CHECK_AND_SET_V1_MAX_LIMIT(maxComputeSharedMemorySize, maxComputeWorkgroupStorageSize);
CHECK_AND_SET_V1_MAX_LIMIT(maxComputeWorkGroupInvocations,
maxComputeInvocationsPerWorkgroup);
CHECK_AND_SET_V1_MAX_LIMIT(maxComputeWorkGroupSize[0], maxComputeWorkgroupSizeX);
CHECK_AND_SET_V1_MAX_LIMIT(maxComputeWorkGroupSize[1], maxComputeWorkgroupSizeY);
CHECK_AND_SET_V1_MAX_LIMIT(maxComputeWorkGroupSize[2], maxComputeWorkgroupSizeZ);
CHECK_AND_SET_V1_MAX_LIMIT(maxComputeWorkGroupCount[0], maxComputeWorkgroupsPerDimension);
CHECK_AND_SET_V1_MAX_LIMIT(maxComputeWorkGroupCount[1], maxComputeWorkgroupsPerDimension);
CHECK_AND_SET_V1_MAX_LIMIT(maxComputeWorkGroupCount[2], maxComputeWorkgroupsPerDimension);
limits->v1.maxComputeWorkgroupsPerDimension = std::min({
vkLimits.maxComputeWorkGroupCount[0],
vkLimits.maxComputeWorkGroupCount[1],
vkLimits.maxComputeWorkGroupCount[2],
});
if (vkLimits.maxColorAttachments < kMaxColorAttachments) {
return DAWN_INTERNAL_ERROR("Insufficient Vulkan limits for maxColorAttachments");
}
if (!IsSubset(VkSampleCountFlags(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT),
vkLimits.framebufferColorSampleCounts)) {
return DAWN_INTERNAL_ERROR(
"Insufficient Vulkan limits for framebufferColorSampleCounts");
}
if (!IsSubset(VkSampleCountFlags(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT),
vkLimits.framebufferDepthSampleCounts)) {
return DAWN_INTERNAL_ERROR(
"Insufficient Vulkan limits for framebufferDepthSampleCounts");
}
// Only check maxFragmentCombinedOutputResources on mobile GPUs. Desktop GPUs drivers seem
// to put incorrect values for this limit with things like 8 or 16 when they can do bindless
// storage buffers.
uint32_t vendorId = mDeviceInfo.properties.vendorID;
if (!gpu_info::IsAMD(vendorId) && !gpu_info::IsIntel(vendorId) &&
!gpu_info::IsNvidia(vendorId)) {
if (vkLimits.maxFragmentCombinedOutputResources <
kMaxColorAttachments + baseLimits.v1.maxStorageTexturesPerShaderStage +
baseLimits.v1.maxStorageBuffersPerShaderStage) {
return DAWN_INTERNAL_ERROR(
"Insufficient Vulkan maxFragmentCombinedOutputResources limit");
}
uint32_t maxFragmentCombinedOutputResources =
kMaxColorAttachments + limits->v1.maxStorageTexturesPerShaderStage +
limits->v1.maxStorageBuffersPerShaderStage;
if (maxFragmentCombinedOutputResources > vkLimits.maxFragmentCombinedOutputResources) {
// WebGPU's maxFragmentCombinedOutputResources exceeds the Vulkan limit.
// Decrease |maxStorageTexturesPerShaderStage| and |maxStorageBuffersPerShaderStage|
// to fit within the Vulkan limit.
uint32_t countOverLimit = maxFragmentCombinedOutputResources -
vkLimits.maxFragmentCombinedOutputResources;
uint32_t maxStorageTexturesOverBase =
limits->v1.maxStorageTexturesPerShaderStage -
baseLimits.v1.maxStorageTexturesPerShaderStage;
uint32_t maxStorageBuffersOverBase = limits->v1.maxStorageBuffersPerShaderStage -
baseLimits.v1.maxStorageBuffersPerShaderStage;
// Reduce the number of resources by half the overage count, but clamp to
// to ensure we don't go below the base limits.
uint32_t numFewerStorageTextures =
std::min(countOverLimit / 2, maxStorageTexturesOverBase);
uint32_t numFewerStorageBuffers =
std::min((countOverLimit + 1) / 2, maxStorageBuffersOverBase);
if (numFewerStorageTextures == maxStorageTexturesOverBase) {
// If |numFewerStorageTextures| was clamped, subtract the remaining
// from the storage buffers.
numFewerStorageBuffers = countOverLimit - numFewerStorageTextures;
ASSERT(numFewerStorageBuffers <= maxStorageBuffersOverBase);
} else if (numFewerStorageBuffers == maxStorageBuffersOverBase) {
// If |numFewerStorageBuffers| was clamped, subtract the remaining
// from the storage textures.
numFewerStorageTextures = countOverLimit - numFewerStorageBuffers;
ASSERT(numFewerStorageTextures <= maxStorageTexturesOverBase);
}
limits->v1.maxStorageTexturesPerShaderStage -= numFewerStorageTextures;
limits->v1.maxStorageBuffersPerShaderStage -= numFewerStorageBuffers;
}
}
return {};
}
bool Adapter::SupportsExternalImages() const {
// Via dawn::native::vulkan::WrapVulkanImage
return external_memory::Service::CheckSupport(mDeviceInfo) &&
external_semaphore::Service::CheckSupport(mDeviceInfo, mPhysicalDevice,
mVulkanInstance->GetFunctions());
}
ResultOrError<Ref<DeviceBase>> Adapter::CreateDeviceImpl(const DeviceDescriptor* descriptor) {
return Device::Create(this, descriptor);
}
} // namespace dawn::native::vulkan