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# Copyright 2020 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.10)
# When upgrading to CMake 3.11 we can remove DAWN_DUMMY_FILE because source-less add_library
# becomes available.
# When upgrading to CMake 3.12 we should add CONFIGURE_DEPENDS to DawnGenerator to rerun CMake in
# case any of the generator files changes. We should also remove the CACHE "" FORCE stuff to
# override options in third_party dependencies. We can also add the HOMEPAGE_URL
# entry to the project `HOMEPAGE_URL "https://dawn.googlesource.com/dawn"`
project(
Dawn
DESCRIPTION "Dawn, a WebGPU implementation"
LANGUAGES C CXX
)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
if(NOT CMAKE_BUILD_TYPE)
message(WARNING "CMAKE_BUILD_TYPE not set, forcing it to Debug")
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING
"Build type (Debug, Release, RelWithDebInfo, MinSizeRel)" FORCE)
endif()
set(DAWN_BUILD_GEN_DIR "${Dawn_BINARY_DIR}/gen")
set(DAWN_GENERATOR_DIR "${Dawn_SOURCE_DIR}/generator")
set(DAWN_SRC_DIR "${Dawn_SOURCE_DIR}/src")
set(DAWN_INCLUDE_DIR "${Dawn_SOURCE_DIR}/include")
set(DAWN_TEMPLATE_DIR "${DAWN_GENERATOR_DIR}/templates")
set(DAWN_DUMMY_FILE "${DAWN_SRC_DIR}/Dummy.cpp")
################################################################################
# Configuration options
################################################################################
# option_if_not_defined(name description default)
# Behaves like:
# option(name description default)
# If a variable is not already defined with the given name, otherwise the
# function does nothing.
# Simplifies customization by projects that use Dawn as a dependency.
function (option_if_not_defined name description default)
if(NOT DEFINED ${name})
option(${name} ${description} ${default})
endif()
endfunction()
# set_if_not_defined(name value description)
# Behaves like:
# set(${name} ${value} CACHE STRING ${description})
# If a variable is not already defined with the given name, otherwise the
# function does nothing.
# Simplifies customization by projects that use Dawn as a dependency.
function (set_if_not_defined name value description)
if(NOT DEFINED ${name})
set(${name} ${value} CACHE STRING ${description})
endif()
endfunction()
# Default values for the backend-enabling options
set(ENABLE_D3D12 OFF)
set(ENABLE_METAL OFF)
set(ENABLE_OPENGLES OFF)
set(ENABLE_DESKTOP_GL OFF)
set(ENABLE_VULKAN OFF)
set(USE_X11 OFF)
set(BUILD_EXAMPLE OFF)
if (WIN32)
set(ENABLE_D3D12 ON)
if (NOT WINDOWS_STORE)
# Enable Vulkan in win32 compilation only
# since UWP only supports d3d
set(ENABLE_VULKAN ON)
endif()
elseif(APPLE)
set(ENABLE_METAL ON)
elseif(UNIX)
set(ENABLE_OPENGLES ON)
set(ENABLE_DESKTOP_GL ON)
set(ENABLE_VULKAN ON)
set(USE_X11 ON)
endif()
# GLFW is not supported in UWP
if((WIN32 AND NOT WINDOWS_STORE) OR UNIX)
set(DAWN_SUPPORTS_GLFW_FOR_WINDOWING ON)
endif()
# Current examples are depend on GLFW
if (DAWN_SUPPORTS_GLFW_FOR_WINDOWING)
set(BUILD_EXAMPLE ON)
endif()
option_if_not_defined(DAWN_ENABLE_D3D12 "Enable compilation of the D3D12 backend" ${ENABLE_D3D12})
option_if_not_defined(DAWN_ENABLE_METAL "Enable compilation of the Metal backend" ${ENABLE_METAL})
option_if_not_defined(DAWN_ENABLE_NULL "Enable compilation of the Null backend" ON)
option_if_not_defined(DAWN_ENABLE_DESKTOP_GL "Enable compilation of the OpenGL backend" ${ENABLE_DESKTOP_GL})
option_if_not_defined(DAWN_ENABLE_OPENGLES "Enable compilation of the OpenGL ES backend" ${ENABLE_OPENGLES})
option_if_not_defined(DAWN_ENABLE_VULKAN "Enable compilation of the Vulkan backend" ${ENABLE_VULKAN})
option_if_not_defined(DAWN_ALWAYS_ASSERT "Enable assertions on all build types" OFF)
option_if_not_defined(DAWN_USE_X11 "Enable support for X11 surface" ${USE_X11})
option_if_not_defined(DAWN_BUILD_EXAMPLES "Enables building Dawn's exmaples" ${BUILD_EXAMPLE})
option_if_not_defined(DAWN_BUILD_NODE_BINDINGS "Enables building Dawn's NodeJS bindings" OFF)
option_if_not_defined(DAWN_ENABLE_PIC "Build with Position-Independent-Code enabled" OFF)
set_if_not_defined(DAWN_THIRD_PARTY_DIR "${Dawn_SOURCE_DIR}/third_party" "Directory in which to find third-party dependencies.")
# Recommended setting for compability with future abseil releases.
set(ABSL_PROPAGATE_CXX_STD ON)
set_if_not_defined(DAWN_ABSEIL_DIR "${DAWN_THIRD_PARTY_DIR}/abseil-cpp" "Directory in which to find Abseil")
set_if_not_defined(DAWN_GLFW_DIR "${DAWN_THIRD_PARTY_DIR}/glfw" "Directory in which to find GLFW")
set_if_not_defined(DAWN_JINJA2_DIR "${DAWN_THIRD_PARTY_DIR}/jinja2" "Directory in which to find Jinja2")
set_if_not_defined(DAWN_SPIRV_CROSS_DIR "${DAWN_THIRD_PARTY_DIR}/vulkan-deps/spirv-cross/src" "Directory in which to find SPIRV-Cross")
set_if_not_defined(DAWN_SPIRV_HEADERS_DIR "${DAWN_THIRD_PARTY_DIR}/vulkan-deps/spirv-headers/src" "Directory in which to find SPIRV-Headers")
set_if_not_defined(DAWN_SPIRV_TOOLS_DIR "${DAWN_THIRD_PARTY_DIR}/vulkan-deps/spirv-tools/src" "Directory in which to find SPIRV-Tools")
set_if_not_defined(DAWN_TINT_DIR "${DAWN_THIRD_PARTY_DIR}/tint" "Directory in which to find Tint")
# Dependencies for DAWN_BUILD_NODE_BINDINGS
set_if_not_defined(NODE_ADDON_API_DIR "${DAWN_THIRD_PARTY_DIR}/node-addon-api" "Directory in which to find node-addon-api")
set_if_not_defined(NODE_API_HEADERS_DIR "${DAWN_THIRD_PARTY_DIR}/node-api-headers" "Directory in which to find node-api-headers")
set_if_not_defined(WEBGPU_IDL_PATH "${DAWN_THIRD_PARTY_DIR}/gpuweb/webgpu.idl" "Path to the webgpu.idl definition file")
set_if_not_defined(GO_EXECUTABLE "go" "Golang executable for running the IDL generator")
# Much of the backend code is shared among desktop OpenGL and OpenGL ES
if (${DAWN_ENABLE_DESKTOP_GL} OR ${DAWN_ENABLE_OPENGLES})
set(DAWN_ENABLE_OPENGL ON)
endif()
# OpenGL backend requires SPIRV-Cross
set(DAWN_REQUIRES_SPIRV_CROSS OFF)
if (DAWN_ENABLE_OPENGL)
set(DAWN_REQUIRES_SPIRV_CROSS ON)
endif()
if(DAWN_ENABLE_PIC)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif()
################################################################################
# Dawn's public and internal "configs"
################################################################################
# The public config contains only the include paths for the Dawn headers.
add_library(dawn_public_config INTERFACE)
target_include_directories(dawn_public_config INTERFACE
"${DAWN_INCLUDE_DIR}"
"${DAWN_BUILD_GEN_DIR}/include"
)
# The internal config conatins additional path but includes the dawn_public_config include paths
add_library(dawn_internal_config INTERFACE)
target_include_directories(dawn_internal_config INTERFACE
"${DAWN_SRC_DIR}"
"${DAWN_BUILD_GEN_DIR}/src"
)
target_link_libraries(dawn_internal_config INTERFACE dawn_public_config)
# Compile definitions for the internal config
if (DAWN_ALWAYS_ASSERT OR $<CONFIG:Debug>)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_ASSERTS")
endif()
if (DAWN_ENABLE_D3D12)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_D3D12")
endif()
if (DAWN_ENABLE_METAL)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_METAL")
endif()
if (DAWN_ENABLE_NULL)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_NULL")
endif()
if (DAWN_ENABLE_DESKTOP_GL)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_DESKTOP_GL")
endif()
if (DAWN_ENABLE_OPENGLES)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_OPENGLES")
endif()
if (DAWN_ENABLE_OPENGL)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_OPENGL")
endif()
if (DAWN_ENABLE_VULKAN)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_VULKAN")
endif()
if (DAWN_USE_X11)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_USE_X11")
endif()
if (WIN32)
target_compile_definitions(dawn_internal_config INTERFACE "NOMINMAX" "WIN32_LEAN_AND_MEAN")
endif()
set(CMAKE_CXX_STANDARD "17")
################################################################################
# Run on all subdirectories
################################################################################
add_subdirectory(third_party)
add_subdirectory(generator)
add_subdirectory(src/dawn)
add_subdirectory(src/dawn/common)
add_subdirectory(src/dawn/platform)
add_subdirectory(src/dawn/native)
add_subdirectory(src/dawn/wire)
# TODO(dawn:269): Remove once the implementation-based swapchains are removed.
add_subdirectory(src/dawn/utils)
if (DAWN_BUILD_EXAMPLES)
#TODO(dawn:269): Add this once implementation-based swapchains are removed.
#add_subdirectory(src/dawn/utils)
add_subdirectory(examples)
endif()
if (DAWN_BUILD_NODE_BINDINGS)
set(NODE_BINDING_DEPS
${NODE_ADDON_API_DIR}
${NODE_API_HEADERS_DIR}
${WEBGPU_IDL_PATH}
)
foreach(DEP ${NODE_BINDING_DEPS})
if (NOT EXISTS ${DEP})
message(FATAL_ERROR
"DAWN_BUILD_NODE_BINDINGS requires missing dependency '${DEP}'\n"
"Please follow the 'Fetch dependencies' instructions at:\n"
"./src/dawn/node/README.md"
)
endif()
endforeach()
if (NOT CMAKE_POSITION_INDEPENDENT_CODE)
message(FATAL_ERROR "DAWN_BUILD_NODE_BINDINGS requires building with DAWN_ENABLE_PIC")
endif()
add_subdirectory(src/dawn/node)
endif()