Roll ANGLE from d5df233189ca to 9b7a77b08d8a (10 revisions)

2022-02-11 Double batch timeout for sanitizer tests.
2022-02-11 Keep ANGLE_base_vertex_base_instance available for ES 2.0
2022-02-11 Vulkan: Use VK_EXT_depth_clip_control
2022-02-11 Add entry points for EGL_KHR_partial_update
2022-02-11 Traces: Add script for Android
2022-02-11 GL: Remove avoid_dxt1_srgb_texture_format feature
2022-02-11 Rebind program on glUseProgramStages
2022-02-11 Vulkan: Add an end2end test
2022-02-11 GetImageTest: Enable on Vulkan SwiftShader.
2022-02-11 Roll Chromium from bf99b2cc0f6b to c0b2804cbd93 (526 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
Please CC on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE:
To file a bug in Dawn:

To report a problem with the AutoRoller itself, please file a bug:

Documentation for the AutoRoller is here:

Bug: None
Change-Id: Icde557d99ef1cea5a0a1a2008647368be60c294f
Bot-Commit: Dawn Autoroller <>
Commit-Queue: Dawn Autoroller <>
1 file changed
tree: 8c4fe35ad979f07a8b48109eca4bea3570cedef1
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. samples/
  8. scripts/
  9. src/
  10. third_party/
  11. tools/
  12. .clang-format
  13. .gitattributes
  14. .gitignore
  15. .gn
  18. CMakeLists.txt
  19. codereview.settings
  20. dawn.json
  21. dawn_wire.json
  22. DEPS
  25. OWNERS
  27. README.chromium

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)




Apache 2.0 Public License, please see LICENSE.


This is not an officially supported Google product.