|author||Li Hao <firstname.lastname@example.org>||Tue Feb 15 02:05:06 2022 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Tue Feb 15 02:05:06 2022 +0000|
Reset root descriptor table for samplers when descriptor heaps are changed When shader-visible heap switch happens, we re-populate all bindgroups and change the descriptor heaps, which need to reset root descriptor tables, but for the samplers which are cached in mBoundRootSamplerTables and not changed, they won't be reset, which make shaders cannot access the sampler heaps. Bug: dawn:1255 Change-Id: Icc142206121af9daf8b9352b4c639f7d7ef8f1d3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76780 Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com> Commit-Queue: Hao Li <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.