|author||Ryan Harrison <firstname.lastname@example.org>||Tue Feb 22 18:40:54 2022 +0000|
|committer||Ryan Harrison <email@example.com>||Tue Feb 22 18:40:54 2022 +0000|
Roll third_party/tint/ aa58a6934..16d5739b7 (1 commit) https://dawn.googlesource.com/tint/+log/aa58a6934c27..16d5739b7337 $ git log aa58a6934..16d5739b7 --date=short --no-merges --format='%ad %ae %s' 2022-02-22 rharrison Update fuzzer build path that was missed in the repo shuffle Created with: roll-dep third_party/tint BUG=tint:1418 Change-Id: I0f22529964e1a5d3f510dc8d249d24fb278e10a1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/81581 Auto-Submit: Ryan Harrison <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com> Reviewed-by: Shrek Shao <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.