Roll ANGLE from 7f03fb5d8c18 to 8390196a308b (14 revisions)

2022-02-26 Revert "Remove ImageViewHelper from ResourceUseList"
2022-02-26 Add Clearifying comment about Occlusion Query Test
2022-02-25 Update API version in VulkanHelper to 1.1
2022-02-25 Android: Skip flaky EGL end2end tests
2022-02-25 Vulkan: Add precision fix to SPIR-V transformation validation
2022-02-25 EGL: CreatePlatformWindowSurfaceEXT
2022-02-25 Correct a typo that was keeping Skia from compiling.
2022-02-25 Vulkan: Clear Recycler's mObjectFreeList on destroy
2022-02-25 Metal: PVRTC formats fail conformance tests on simulator
2022-02-25 Add to ANGLE's OWNERS
2022-02-25 Remove ImageViewHelper from ResourceUseList
2022-02-25 Vulkan: Account for Invariant in transformDecorate
2022-02-25 Roll VK-GL-CTS from d321c7ec84de to 2328c3fcf88d (4 revisions)
2022-02-25 Vulkan: Add ClearBenchmark.Run/vulkan_scissoredClear

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
Please CC on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE:
To file a bug in Dawn:

To report a problem with the AutoRoller itself, please file a bug:

Documentation for the AutoRoller is here:

Bug: None
Change-Id: Ida67beadc40faf48f87a6fb8571795b46eb03ef9
Bot-Commit: Dawn Autoroller <>
Commit-Queue: Dawn Autoroller <>
1 file changed
tree: da45c6122670b7e021ff865c11e003cf632da48e
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. samples/
  8. scripts/
  9. src/
  10. third_party/
  11. tools/
  12. .clang-format
  13. .gitattributes
  14. .gitignore
  15. .gn
  18. CMakeLists.txt
  19. codereview.settings
  20. dawn.json
  21. dawn_wire.json
  22. DEPS
  25. OWNERS
  27. README.chromium

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)




Apache 2.0 Public License, please see LICENSE.


This is not an officially supported Google product.