Roll ANGLE from dffc907729dd to 63b54d9d07b5 (11 revisions)

2022-03-16 Do not copy parent layer frame position
2022-03-15 Vulkan: Update mCurrentElementArrayBuffersync based on dirty bit
2022-03-15 Flush the texture staged updates when destroying context share group
2022-03-15 Remove invalid validation check on compressed texture formats
2022-03-15 Vulkan: Handle the case where the bound buffer is empty
2022-03-15 FrameCapture: Skip invalid VertexAttribPointer calls in MEC.
2022-03-15 Vulkan: VkFormat/DrmFourCC
2022-03-15 Vulkan: Temporarily suppress 3 perf counter tests on P6.
2022-03-15 Revert "Vulkan: VkFormat/DrmFourCC"
2022-03-15 Skip no-op base instance draw calls
2022-03-15 Fix typo in DrawElementsInstancedBaseVertexBaseInstanceANGLE

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
Please CC on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE:
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To report a problem with the AutoRoller itself, please file a bug:

Documentation for the AutoRoller is here:

Bug: None
Change-Id: Idf6ab8917cd3e610804f58420515723ec7fd607e
Bot-Commit: Dawn Autoroller <>
Commit-Queue: Dawn Autoroller <>
1 file changed
tree: 2e8e313f7e0390858cbf0d7d4d18f37a2222483f
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. samples/
  8. scripts/
  9. src/
  10. third_party/
  11. tools/
  12. .clang-format
  13. .gitattributes
  14. .gitignore
  15. .gn
  18. CMakeLists.txt
  19. codereview.settings
  20. dawn.json
  21. dawn_wire.json
  22. DEPS
  25. OWNERS
  27. README.chromium

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)




Apache 2.0 Public License, please see LICENSE.


This is not an officially supported Google product.