| commit | eee34494992ebe2ecdfc288b8e218eb3489264d0 | [log] [tgz] |
|---|---|---|
| author | Corentin Wallez <cwallez@chromium.org> | Wed Mar 16 18:44:16 2022 +0000 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Mar 16 18:44:16 2022 +0000 |
| tree | bedba770c940cdc3aa94c3357a1e9163dedb5263 | |
| parent | d450c6edc92b3ba88a21f62330f6abd313e6cb0f [diff] |
dawn.json: Update with recent WebIDL changes for upstream headers Under the tag "upstream" this commit: - Adds TextureDescriptor::viewFormats - Adds MipmapFilterMode and uses it in SamplerDescriptor - Adds DeviceDescriptor::defaultQueue that's a newly introduced QueueDescriptor. - Rmove signalValue from Queue::OnSubmittedWorkDone Bug: dawn:1322 Bug: dawn:1323 Bug: dawn:1276 Change-Id: I6c2923a0672f16c8dc06f927405042f2c80f00fc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/83821 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.