|author||Austin Eng <firstname.lastname@example.org>||Thu Apr 07 15:57:44 2022 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Thu Apr 07 15:57:44 2022 +0000|
Fix use-after-free of committed resource heaps Heaps were destroyed immediately instead of deferring destruction until after all work using the buffer was complete. This is only a problem on D3D12. Vulkan allocations already have deferred deletion, and Metal allocations are managed by the driver. No-Try: true Bug: chromium:1313172 Change-Id: I0ef43709949c9e86c40e766f7f2029b14c8a2e97 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85840 Reviewed-by: Brandon Jones <firstname.lastname@example.org> Commit-Queue: Austin Eng <email@example.com> (cherry picked from commit e8d5678b704ac881d0325f73f71168e31333fe04) Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85867 Reviewed-by: Corentin Wallez <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.