commit | bf0f2c18497768f322b12c800a7fc8c5faa1fe00 | [log] [tgz] |
---|---|---|
author | Brandon Jones <bajones@chromium.org> | Tue Mar 29 23:01:54 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Mar 29 23:01:54 2022 +0000 |
tree | 0680d35f8fb35d67d2eb001bf175b401a245ff3f | |
parent | 431926670f243b2eca18ab2738749afe8d0d0ae9 [diff] |
Stencil8 support fixups Addressing issues that showed up after the initial stencil8 CL landed. D3D12: - Selecting the `all` aspect of a `stencil8` texture was ASSERTing Metal: - Using the `stencil` aspect of a `stencil8` texture was hitting an UNREACHABLE(). Bug: dawn:666 Change-Id: Ic2931dbb915e109727ca24e3216a661fba84e508 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85021 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.