commit | 9be06c8d2396e637935c3d2bef7aa74e152191ab | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Wed Mar 30 10:26:44 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Mar 30 10:26:44 2022 +0000 |
tree | 7f6449997c934838c2cec7fcd020550cb65484dd | |
parent | cd2a3ffcc0b6291fbb001e386936ed2e4ebdbf64 [diff] |
GL: fix clear-on-init of depth/stencil textures. Disable the scissor test during clear. Change-Id: Ia6945304c257867ed5cb6a6ae0c2c49998a33ca7 Bug: dawn:1340 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85143 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.