Roll ANGLE from 3bdbfbf868e3 to d2a7db9d0804 (8 revisions)

2022-03-31 Metal: Remove DrawBaseVertexVariantsTest suppressions
2022-03-31 Fix Surface use-after-free bug
2022-03-31 Metal: Buffer data is not correctly updated
2022-03-31 Vulkan: Support GL_EXT_EGL_image_storage extension
2022-03-31 Vulkan: Fix deadlock in device loss
2022-03-31 Vulkan: Don't reserve varyings for xfb if VK_EXT_depth_clip_control
2022-03-31 SPIR-V Gen: Fix aliasing out parameters
2022-03-31 Roll vulkan-deps from f9e3d5a50ca2 to e37ba68c0fde (5 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
Please CC on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE:
To file a bug in Dawn:

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Documentation for the AutoRoller is here:

Bug: None
Change-Id: I48880788ca4b0efa7ee34648aadf72e9c565a758
Bot-Commit: Dawn Autoroller <>
Commit-Queue: Dawn Autoroller <>
1 file changed
tree: bb5595bc417872c1fddbf9736934ea702f4b036c
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. samples/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .clang-format
  15. .gitattributes
  16. .gitignore
  17. .gn
  20. CMakeLists.txt
  21. codereview.settings
  22. dawn.json
  23. dawn_wire.json
  24. DEPS
  27. OWNERS
  29. README.chromium

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)




Apache 2.0 Public License, please see LICENSE.


This is not an officially supported Google product.