commit | 9d27aaaaa1e2d5bc7ee596eb11ab91db7af51aa3 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Fri Apr 08 08:33:28 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Apr 08 08:33:28 2022 +0000 |
tree | c94a77b800118f6e1ea0dfe1d1b8c51400f1e916 | |
parent | e17a13c60ca04c381f8265a24621dfd51ede670e [diff] |
Always use 0 for the Depth operand of OpTypeImage This CL is based on the below one with changes on the unittests: https://dawn-review.googlesource.com/c/tint/+/60860 Bug: dawn:1030 Test: tint_unittests Change-Id: I4624a0abd3c4905137b6ce1b3f57e4d9a4510eb4 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85324 Reviewed-by: David Neto <dneto@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86065 Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.
Tint is a compiler for the WebGPU Shader Language (WGSL).
This is not an officially supported Google product.
TINT_BUILD_SPV_READER
: enable the SPIR-V input reader (off by default)TINT_BUILD_WGSL_READER
: enable the WGSL input reader (on by default)TINT_BUILD_SPV_WRITER
: enable the SPIR-V output writer (on by default)TINT_BUILD_WGSL_WRITER
: enable the WGSL output writer (on by default)TINT_BUILD_FUZZERS
: enable building fuzzzers (off by default)Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.
# Clone the repo as "tint" git clone https://dawn.googlesource.com/tint tint cd tint # Bootstrap the gclient configuration cp scripts/standalone.gclient .gclient # Fetch external dependencies and toolchains with gclient gclient sync
mkdir -p out/Debug cd out/Debug cmake -GNinja ../.. ninja # or autoninja
mkdir -p out/Debug cd out/Debug cmake ../.. make # -j N for N-way parallel build
mkdir -p out/Debug gn gen out/Debug autoninja -C out/Debug
If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON
, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.
The build error that you will see from using the XCode SDK will look something like this:
ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a
The solution to this problem is to use a full version llvm, like what you would get via homebrew, brew install llvm
, and use something like CC=<path to full clang> cmake ..
to setup a build using that toolchain.
The gn based work flow uses the Chromium toolchain for building in anticipation of integration of Tint into Chromium based projects. This toolchain has additional plugins for checking for style issues, which are marked with [chromium-style] in log messages. This means that this toolchain is more strict then the default clang toolchain.
In the future we will have a CQ that will build this work flow and flag issues automatically. Until that is in place, to avoid causing breakages you can run the [chromium-style] checks using the CMake based work flows. This requires setting CC
to the version of clang checked out by gclient sync
and setting the TINT_CHECK_CHROMIUM_STYLE
to ON
.
mkdir -p out/style cd out/style cmake ../.. CC=../../third_party/llvm-build/Release+Asserts/bin/clang cmake -DTINT_CHECK_CHROMIUM_STYLE=ON ../../ # add -GNinja for ninja builds
Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry
Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Tint.
Tint has a process for supporting experimental extensions.