| // Copyright 2021 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn/tests/DawnTest.h" | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace { | |
| wgpu::Texture Create2DTexture(wgpu::Device device, | |
| uint32_t width, | |
| uint32_t height, | |
| wgpu::TextureFormat format, | |
| wgpu::TextureUsage usage) { | |
| wgpu::TextureDescriptor descriptor; | |
| descriptor.dimension = wgpu::TextureDimension::e2D; | |
| descriptor.size.width = width; | |
| descriptor.size.height = height; | |
| descriptor.size.depthOrArrayLayers = 1; | |
| descriptor.sampleCount = 1; | |
| descriptor.format = format; | |
| descriptor.mipLevelCount = 1; | |
| descriptor.usage = usage; | |
| return device.CreateTexture(&descriptor); | |
| } | |
| class ExternalTextureTests : public DawnTest { | |
| protected: | |
| static constexpr uint32_t kWidth = 4; | |
| static constexpr uint32_t kHeight = 4; | |
| static constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm; | |
| static constexpr wgpu::TextureUsage kSampledUsage = wgpu::TextureUsage::TextureBinding; | |
| }; | |
| } // anonymous namespace | |
| TEST_P(ExternalTextureTests, CreateExternalTextureSuccess) { | |
| wgpu::Texture texture = Create2DTexture(device, kWidth, kHeight, kFormat, kSampledUsage); | |
| // Create a texture view for the external texture | |
| wgpu::TextureView view = texture.CreateView(); | |
| // Create an ExternalTextureDescriptor from the texture view | |
| wgpu::ExternalTextureDescriptor externalDesc; | |
| externalDesc.plane0 = view; | |
| // Import the external texture | |
| wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); | |
| ASSERT_NE(externalTexture.Get(), nullptr); | |
| } | |
| TEST_P(ExternalTextureTests, SampleExternalTexture) { | |
| // TODO(crbug.com/dawn/1263): SPIR-V has an issue compiling the output from Tint's external | |
| // texture transform. Re-enable this test for OpenGL when the switch to Tint is complete. | |
| DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); | |
| const wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( | |
| @stage(vertex) fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4<f32> { | |
| var positions = array<vec4<f32>, 3>( | |
| vec4<f32>(-1.0, 1.0, 0.0, 1.0), | |
| vec4<f32>(-1.0, -1.0, 0.0, 1.0), | |
| vec4<f32>(1.0, 1.0, 0.0, 1.0) | |
| ); | |
| return positions[VertexIndex]; | |
| })"); | |
| const wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( | |
| @group(0) @binding(0) var s : sampler; | |
| @group(0) @binding(1) var t : texture_external; | |
| @stage(fragment) fn main(@builtin(position) FragCoord : vec4<f32>) | |
| -> @location(0) vec4<f32> { | |
| return textureSampleLevel(t, s, FragCoord.xy / vec2<f32>(4.0, 4.0)); | |
| })"); | |
| wgpu::Texture sampledTexture = | |
| Create2DTexture(device, kWidth, kHeight, kFormat, | |
| wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment); | |
| wgpu::Texture renderTexture = | |
| Create2DTexture(device, kWidth, kHeight, kFormat, | |
| wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment); | |
| // Create a texture view for the external texture | |
| wgpu::TextureView externalView = sampledTexture.CreateView(); | |
| // Initialize texture with green to ensure it is sampled from later. | |
| { | |
| utils::ComboRenderPassDescriptor renderPass({externalView}, nullptr); | |
| renderPass.cColorAttachments[0].clearValue = {0.0f, 1.0f, 0.0f, 1.0f}; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.End(); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| } | |
| // Pipeline Creation | |
| utils::ComboRenderPipelineDescriptor descriptor; | |
| descriptor.vertex.module = vsModule; | |
| descriptor.cFragment.module = fsModule; | |
| descriptor.cTargets[0].format = kFormat; | |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); | |
| // Create an ExternalTextureDescriptor from the texture view | |
| wgpu::ExternalTextureDescriptor externalDesc; | |
| externalDesc.plane0 = externalView; | |
| // Import the external texture | |
| wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); | |
| // Create a sampler and bind group | |
| wgpu::Sampler sampler = device.CreateSampler(); | |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), | |
| {{0, sampler}, {1, externalTexture}}); | |
| // Run the shader, which should sample from the external texture and draw a triangle into the | |
| // upper left corner of the render texture. | |
| wgpu::TextureView renderView = renderTexture.CreateView(); | |
| utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| { | |
| pass.SetPipeline(pipeline); | |
| pass.SetBindGroup(0, bindGroup); | |
| pass.Draw(3); | |
| pass.End(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderTexture, 0, 0); | |
| } | |
| TEST_P(ExternalTextureTests, SampleMultiplanarExternalTexture) { | |
| // TODO(crbug.com/dawn/1263): SPIR-V has an issue compiling the output from Tint's external | |
| // texture transform. Re-enable this test for OpenGL when the switch to Tint is complete. | |
| DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); | |
| const wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( | |
| @stage(vertex) fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4<f32> { | |
| var positions = array<vec4<f32>, 3>( | |
| vec4<f32>(-1.0, 1.0, 0.0, 1.0), | |
| vec4<f32>(-1.0, -1.0, 0.0, 1.0), | |
| vec4<f32>(1.0, 1.0, 0.0, 1.0) | |
| ); | |
| return positions[VertexIndex]; | |
| })"); | |
| const wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( | |
| @group(0) @binding(0) var s : sampler; | |
| @group(0) @binding(1) var t : texture_external; | |
| @stage(fragment) fn main(@builtin(position) FragCoord : vec4<f32>) | |
| -> @location(0) vec4<f32> { | |
| return textureSampleLevel(t, s, FragCoord.xy / vec2<f32>(4.0, 4.0)); | |
| })"); | |
| wgpu::Texture sampledTexturePlane0 = | |
| Create2DTexture(device, kWidth, kHeight, wgpu::TextureFormat::R8Unorm, | |
| wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment); | |
| wgpu::Texture sampledTexturePlane1 = | |
| Create2DTexture(device, kWidth, kHeight, wgpu::TextureFormat::RG8Unorm, | |
| wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment); | |
| wgpu::Texture renderTexture = | |
| Create2DTexture(device, kWidth, kHeight, kFormat, | |
| wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment); | |
| // Create a texture view for the external texture | |
| wgpu::TextureView externalViewPlane0 = sampledTexturePlane0.CreateView(); | |
| wgpu::TextureView externalViewPlane1 = sampledTexturePlane1.CreateView(); | |
| struct ConversionExpectation { | |
| double y; | |
| double u; | |
| double v; | |
| RGBA8 rgba; | |
| }; | |
| std::array<ConversionExpectation, 4> expectations = {{{0.0f, 0.5f, 0.5f, RGBA8::kBlack}, | |
| {0.298f, 0.329f, 1.0f, RGBA8::kRed}, | |
| {0.584f, -0.168f, -0.823f, RGBA8::kGreen}, | |
| {0.113f, 1.0f, 0.419f, RGBA8::kBlue}}}; | |
| for (ConversionExpectation expectation : expectations) { | |
| // Initialize the texture planes with YUV data | |
| { | |
| utils::ComboRenderPassDescriptor renderPass({externalViewPlane0, externalViewPlane1}, | |
| nullptr); | |
| renderPass.cColorAttachments[0].clearValue = {expectation.y, 0.0f, 0.0f, 0.0f}; | |
| renderPass.cColorAttachments[1].clearValue = {expectation.u, expectation.v, 0.0f, 0.0f}; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.End(); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| } | |
| // Pipeline Creation | |
| utils::ComboRenderPipelineDescriptor descriptor; | |
| // descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl); | |
| descriptor.vertex.module = vsModule; | |
| descriptor.cFragment.module = fsModule; | |
| descriptor.cTargets[0].format = kFormat; | |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); | |
| // Create an ExternalTextureDescriptor from the texture views | |
| wgpu::ExternalTextureDescriptor externalDesc; | |
| externalDesc.plane0 = externalViewPlane0; | |
| externalDesc.plane1 = externalViewPlane1; | |
| // Import the external texture | |
| wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); | |
| // Create a sampler and bind group | |
| wgpu::Sampler sampler = device.CreateSampler(); | |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), | |
| {{0, sampler}, {1, externalTexture}}); | |
| // Run the shader, which should sample from the external texture and draw a triangle into | |
| // the upper left corner of the render texture. | |
| wgpu::TextureView renderView = renderTexture.CreateView(); | |
| utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| { | |
| pass.SetPipeline(pipeline); | |
| pass.SetBindGroup(0, bindGroup); | |
| pass.Draw(3); | |
| pass.End(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(expectation.rgba, renderTexture, 0, 0); | |
| } | |
| } | |
| DAWN_INSTANTIATE_TEST(ExternalTextureTests, | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); |