blob: f12b315596463da5ec5fc8ebc05a5d4a5418a1da [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
void main_1(thread float4* const tint_symbol_3) {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
return;
}
struct main_out {
float4 gl_Position;
};
struct tint_symbol_1 {
float4 gl_Position [[position]];
};
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.gl_Position=*(tint_symbol_4)};
return tint_symbol_2;
}
vertex tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.gl_Position = inner_result.gl_Position;
return wrapper_result;
}