| // Copyright 2021 The Tint Authors. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //     http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 | // File generated by tools/builtin-gen | 
 | // using the template: | 
 | //   test/tint/builtins/builtins.wgsl.tmpl | 
 | // and the builtin defintion file: | 
 | //   src/tint/builtins.def | 
 | // | 
 | // Do not modify this file directly | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | @group(1) @binding(0) var arg_0: texture_storage_2d<r32float, write>; | 
 |  | 
 | // fn textureStore(texture: texture_storage_2d<r32float, write>, coords: vec2<i32>, value: vec4<f32>) | 
 | fn textureStore_0af6b5() { | 
 |   textureStore(arg_0, vec2<i32>(), vec4<f32>()); | 
 | } | 
 |  | 
 | @stage(vertex) | 
 | fn vertex_main() -> @builtin(position) vec4<f32> { | 
 |   textureStore_0af6b5(); | 
 |   return vec4<f32>(); | 
 | } | 
 |  | 
 | @stage(fragment) | 
 | fn fragment_main() { | 
 |   textureStore_0af6b5(); | 
 | } | 
 |  | 
 | @stage(compute) @workgroup_size(1) | 
 | fn compute_main() { | 
 |   textureStore_0af6b5(); | 
 | } |