commit | adc97421aee9e872d15048158d743520382aa329 | [log] [tgz] |
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author | James Price <jrprice@google.com> | Mon May 02 14:53:36 2022 +0000 |
committer | James Price <jrprice@google.com> | Mon May 02 14:53:36 2022 +0000 |
tree | 0ffd456260c50d3a998d60c29439b7040af6bde2 | |
parent | 8aff0ed684cd140a6dd010b95ceac1decb734f74 [diff] |
wgsl: Use commas for structs in helper shaders Bug: tint:1475 Change-Id: I27a4bd060d66ad53a6a9793f012034cf19973dd4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88462 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.