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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NODE_BINDING_GPUTEXTURE_H_
#define SRC_DAWN_NODE_BINDING_GPUTEXTURE_H_
#include <string>
#include "dawn/native/DawnNative.h"
#include "dawn/webgpu_cpp.h"
#include "src/dawn/node/interop/Napi.h"
#include "src/dawn/node/interop/WebGPU.h"
namespace wgpu::binding {
// GPUTexture is an implementation of interop::GPUTexture that wraps a wgpu::Texture.
class GPUTexture final : public interop::GPUTexture {
public:
explicit GPUTexture(wgpu::Texture texture);
// Implicit cast operator to Dawn GPU object
inline operator const wgpu::Texture&() const { return texture_; }
// interop::GPUTexture interface compliance
interop::Interface<interop::GPUTextureView> createView(
Napi::Env,
interop::GPUTextureViewDescriptor descriptor) override;
void destroy(Napi::Env) override;
std::string getLabel(Napi::Env) override;
void setLabel(Napi::Env, std::string value) override;
private:
wgpu::Texture texture_;
};
} // namespace wgpu::binding
#endif // SRC_DAWN_NODE_BINDING_GPUTEXTURE_H_