Roll ANGLE from 9872c1d63f38 to a8ebdf2b5a8b (11 revisions)

2022-05-10 Basis Universal Texture Experiment
2022-05-10 Metal: Log the shader source when a shader fails to translate
2022-05-10 D3D: Mark images clean after syncing from storage
2022-05-10 Fix crash when calling certain gl APIs before initialization.
2022-05-10 Capture/Replay: rename ANGLE_CAPTURE to ANGLE_CAPTURE_GL
2022-05-10 Re-land: "Vulkan: GBM platform"
2022-05-10 Vulkan: Support wide lines
2022-05-10 Vulkan: Clean up flag passing in ImageView init.
2022-05-10 D3D11: fix 3D texture blits.
2022-05-10 Vulkan: Refactor UtilsVk dynamic state handling
2022-05-10 Vulkan: Determined sized-ness of format in initImageViews.

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Bug: None
Change-Id: I2897d54f02281ebeaa561cf3bfa8e7f82729e0a2
Bot-Commit: Dawn Autoroller <>
Commit-Queue: Dawn Autoroller <>
Kokoro: Kokoro <>
1 file changed
tree: 93c1d5165347d454960c5e20e14483e1be8be60f
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .gitattributes
  15. .gitignore
  16. .gn
  19. CMakeLists.txt
  20. CMakeSettings.json
  22. codereview.settings
  24. CPPLINT.cfg
  25. dawn.json
  26. dawn_wire.json
  27. DEPS
  29. Doxyfile
  30. go.mod
  31. go.sum
  33. OWNERS
  35. README.chromium
  37. tint_overrides_with_defaults.gni

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)




Apache 2.0 Public License, please see LICENSE.


This is not an officially supported Google product.