| #version 310 es | |
| layout(binding = 0, std430) buffer S_1 { | |
| int a[]; | |
| } G; | |
| void tint_symbol() { | |
| uint l1 = uint(G.a.length()); | |
| uint l2 = uint(G.a.length()); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |