|  | @group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d; | 
|  |  | 
|  | var<private> tint_symbol_1 : vec4<f32> = vec4<f32>(); | 
|  |  | 
|  | fn textureLoad_6273b1() { | 
|  | var res : f32 = 0.0; | 
|  | let x_17 : vec4<f32> = vec4<f32>(textureLoad(arg_0, vec2<i32>(), 1i), 0.0, 0.0, 0.0); | 
|  | res = x_17.x; | 
|  | return; | 
|  | } | 
|  |  | 
|  | fn tint_symbol_2(tint_symbol : vec4<f32>) { | 
|  | tint_symbol_1 = tint_symbol; | 
|  | return; | 
|  | } | 
|  |  | 
|  | fn vertex_main_1() { | 
|  | textureLoad_6273b1(); | 
|  | tint_symbol_2(vec4<f32>()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | struct vertex_main_out { | 
|  | @builtin(position) | 
|  | tint_symbol_1_1 : vec4<f32>, | 
|  | } | 
|  |  | 
|  | @stage(vertex) | 
|  | fn vertex_main() -> vertex_main_out { | 
|  | vertex_main_1(); | 
|  | return vertex_main_out(tint_symbol_1); | 
|  | } | 
|  |  | 
|  | fn fragment_main_1() { | 
|  | textureLoad_6273b1(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | @stage(fragment) | 
|  | fn fragment_main() { | 
|  | fragment_main_1(); | 
|  | } | 
|  |  | 
|  | fn compute_main_1() { | 
|  | textureLoad_6273b1(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | @stage(compute) @workgroup_size(1i, 1i, 1i) | 
|  | fn compute_main() { | 
|  | compute_main_1(); | 
|  | } |