|  | SKIP: FAILED | 
|  |  | 
|  | #version 310 es | 
|  |  | 
|  | struct ExternalTextureParams { | 
|  | uint numPlanes; | 
|  | float vr; | 
|  | float ug; | 
|  | float vg; | 
|  | float ub; | 
|  | }; | 
|  |  | 
|  | layout(binding = 2) uniform ExternalTextureParams_1 { | 
|  | uint numPlanes; | 
|  | float vr; | 
|  | float ug; | 
|  | float vg; | 
|  | float ub; | 
|  | } ext_tex_params; | 
|  |  | 
|  | vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) { | 
|  | if ((params.numPlanes == 1u)) { | 
|  | return texelFetch(plane0_1, coord, 0); | 
|  | } | 
|  | float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f); | 
|  | vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f); | 
|  | float u = uv.x; | 
|  | float v = uv.y; | 
|  | float r = ((1.164000034f * y) + (params.vr * v)); | 
|  | float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v)); | 
|  | float b = ((1.164000034f * y) + (params.ub * u)); | 
|  | return vec4(r, g, b, 1.0f); | 
|  | } | 
|  |  | 
|  | vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) { | 
|  | return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1); | 
|  | } | 
|  |  | 
|  | uniform highp sampler2D arg_0_1; | 
|  | uniform highp sampler2D ext_tex_plane_1_2; | 
|  | void doTextureLoad() { | 
|  | vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params, ivec2(0, 0)); | 
|  | } | 
|  |  | 
|  | vec4 vertex_main() { | 
|  | doTextureLoad(); | 
|  | return vec4(0.0f, 0.0f, 0.0f, 0.0f); | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | gl_PointSize = 1.0; | 
|  | vec4 inner_result = vertex_main(); | 
|  | gl_Position = inner_result; | 
|  | gl_Position.y = -(gl_Position.y); | 
|  | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | 
|  | return; | 
|  | } | 
|  | Error parsing GLSL shader: | 
|  | ERROR: 0:40: 'textureLoad2d' : no matching overloaded function found | 
|  | ERROR: 0:40: '=' :  cannot convert from ' const float' to ' temp highp 4-component vector of float' | 
|  | ERROR: 0:40: '' : compilation terminated | 
|  | ERROR: 3 compilation errors.  No code generated. | 
|  |  | 
|  |  | 
|  |  | 
|  | #version 310 es | 
|  | precision mediump float; | 
|  |  | 
|  | struct ExternalTextureParams { | 
|  | uint numPlanes; | 
|  | float vr; | 
|  | float ug; | 
|  | float vg; | 
|  | float ub; | 
|  | }; | 
|  |  | 
|  | layout(binding = 2) uniform ExternalTextureParams_1 { | 
|  | uint numPlanes; | 
|  | float vr; | 
|  | float ug; | 
|  | float vg; | 
|  | float ub; | 
|  | } ext_tex_params; | 
|  |  | 
|  | vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) { | 
|  | if ((params.numPlanes == 1u)) { | 
|  | return texelFetch(plane0_1, coord, 0); | 
|  | } | 
|  | float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f); | 
|  | vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f); | 
|  | float u = uv.x; | 
|  | float v = uv.y; | 
|  | float r = ((1.164000034f * y) + (params.vr * v)); | 
|  | float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v)); | 
|  | float b = ((1.164000034f * y) + (params.ub * u)); | 
|  | return vec4(r, g, b, 1.0f); | 
|  | } | 
|  |  | 
|  | vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) { | 
|  | return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1); | 
|  | } | 
|  |  | 
|  | uniform highp sampler2D arg_0_1; | 
|  | uniform highp sampler2D ext_tex_plane_1_2; | 
|  | void doTextureLoad() { | 
|  | vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params, ivec2(0, 0)); | 
|  | } | 
|  |  | 
|  | void fragment_main() { | 
|  | doTextureLoad(); | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | fragment_main(); | 
|  | return; | 
|  | } | 
|  | Error parsing GLSL shader: | 
|  | ERROR: 0:41: 'textureLoad2d' : no matching overloaded function found | 
|  | ERROR: 0:41: '=' :  cannot convert from ' const float' to ' temp mediump 4-component vector of float' | 
|  | ERROR: 0:41: '' : compilation terminated | 
|  | ERROR: 3 compilation errors.  No code generated. | 
|  |  | 
|  |  | 
|  |  | 
|  | #version 310 es | 
|  |  | 
|  | struct ExternalTextureParams { | 
|  | uint numPlanes; | 
|  | float vr; | 
|  | float ug; | 
|  | float vg; | 
|  | float ub; | 
|  | }; | 
|  |  | 
|  | layout(binding = 2) uniform ExternalTextureParams_1 { | 
|  | uint numPlanes; | 
|  | float vr; | 
|  | float ug; | 
|  | float vg; | 
|  | float ub; | 
|  | } ext_tex_params; | 
|  |  | 
|  | vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) { | 
|  | if ((params.numPlanes == 1u)) { | 
|  | return texelFetch(plane0_1, coord, 0); | 
|  | } | 
|  | float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f); | 
|  | vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f); | 
|  | float u = uv.x; | 
|  | float v = uv.y; | 
|  | float r = ((1.164000034f * y) + (params.vr * v)); | 
|  | float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v)); | 
|  | float b = ((1.164000034f * y) + (params.ub * u)); | 
|  | return vec4(r, g, b, 1.0f); | 
|  | } | 
|  |  | 
|  | vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) { | 
|  | return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1); | 
|  | } | 
|  |  | 
|  | uniform highp sampler2D arg_0_1; | 
|  | uniform highp sampler2D ext_tex_plane_1_2; | 
|  | void doTextureLoad() { | 
|  | vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params, ivec2(0, 0)); | 
|  | } | 
|  |  | 
|  | void compute_main() { | 
|  | doTextureLoad(); | 
|  | } | 
|  |  | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | compute_main(); | 
|  | return; | 
|  | } | 
|  | Error parsing GLSL shader: | 
|  | ERROR: 0:40: 'textureLoad2d' : no matching overloaded function found | 
|  | ERROR: 0:40: '=' :  cannot convert from ' const float' to ' temp highp 4-component vector of float' | 
|  | ERROR: 0:40: '' : compilation terminated | 
|  | ERROR: 3 compilation errors.  No code generated. | 
|  |  | 
|  |  | 
|  |  |