| #version 310 es | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void unused_entry_point() { | |
| return; | |
| } | |
| int a = 0; | |
| vec4 b = vec4(0.0f, 0.0f, 0.0f, 0.0f); | |
| mat2 c = mat2(0.0f, 0.0f, 0.0f, 0.0f); | |
| void foo() { | |
| a = (a / 2); | |
| b = (b * mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); | |
| c = (c * 2.0f); | |
| } | |