tint: Minor IntrinsicTable cleanup

Fix the namespace - this should have been tint::resolver.
Use a single u32 bitset for overload flags instead of multiple fields.

Bug: tint:1504
Change-Id: I633b21ce14e20fc9aeeed5221886c1d22e327bdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90241
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
6 files changed
tree: 4dc4621d06f7b1507783759fea33d428010db42f
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .gitattributes
  15. .gitignore
  16. .gn
  17. AUTHORS
  18. BUILD.gn
  19. CMakeLists.txt
  20. CMakeSettings.json
  21. CODE_OF_CONDUCT.md
  22. codereview.settings
  23. CONTRIBUTING.md
  24. CPPLINT.cfg
  25. dawn.json
  26. dawn_wire.json
  27. DEPS
  28. DIR_METADATA
  29. Doxyfile
  30. go.mod
  31. go.sum
  32. LICENSE
  33. OWNERS
  34. PRESUBMIT.py
  35. README.chromium
  36. README.md
  37. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.