tint: Add type constructors and converters support to intrinsic-gen

These are currently not used, but the first step towards moving type
constructors and converters over to using the intrinisc table.

This will simplify maintenance of type functions, and will greatly
simplify the [AbstractInt -> i32|u32] [AbstractFloat -> f32|f16] logic.

Bug: tint:1504
Change-Id: I15526670a6ff801e66551ab5adc37b1570ac49de
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90242
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
10 files changed
tree: 53db6bc30dde6332cc3f4d995f073c886f737bb6
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .gitattributes
  15. .gitignore
  16. .gn
  17. AUTHORS
  18. BUILD.gn
  19. CMakeLists.txt
  20. CMakeSettings.json
  21. CODE_OF_CONDUCT.md
  22. codereview.settings
  23. CONTRIBUTING.md
  24. CPPLINT.cfg
  25. dawn.json
  26. dawn_wire.json
  27. DEPS
  28. DIR_METADATA
  29. Doxyfile
  30. go.mod
  31. go.sum
  32. LICENSE
  33. OWNERS
  34. PRESUBMIT.py
  35. README.chromium
  36. README.md
  37. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.