commit | edbd5a467b599c181c8406a252ca4afe2f5af01e | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Thu May 19 00:41:22 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu May 19 00:41:22 2022 +0000 |
tree | cebd88f33256e8444426925fe51fd2fad5ae7bb7 | |
parent | 2ff32df467c5a1ce41664f144347f0d23704442b [diff] |
Roll ANGLE from 4dc9c79e0cf7 to d3eb61d4a054 (15 revisions) https://chromium.googlesource.com/angle/angle.git/+log/4dc9c79e0cf7..d3eb61d4a054 2022-05-18 senorblanco@chromium.org D3D11: fix SSBO load in a return statement. 2022-05-18 romanl@google.com Spawn via vpython when old module detected. 2022-05-18 hailinzhang@google.com D3D11: Add GL_EXT_texture_buffer support 2022-05-18 syoussefi@chromium.org Vulkan: SPIR-V Gen: Apply Flat to gl_Layer in FS 2022-05-18 abdolrashidi@google.com Vulkan: Fix clear value for incomplete MS textures 2022-05-18 gman@chromium.org Reland "CGL, MTL: pbuffer for IOSurface fails for some formats" 2022-05-18 senorblanco@chromium.org D3D11: implement image load/store for non-compute shaders. 2022-05-18 m.maiya@samsung.com Vulkan: Support binding 2D slice of a 3D texture to an image unit 2022-05-18 geofflang@google.com Metal: Remove the long type from program preludes 2022-05-18 cclao@google.com Vulkan: Let texture buffer handle BufferVk's storage change 2022-05-18 cclao@google.com Vulkan: Add test for texture buffer and buffer data interaction 2022-05-18 m.maiya@samsung.com Vulkan: Bug fix in YUV descriptor pool allocation 2022-05-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 89eb09307fbc to cb4fc6d02fe4 (1 revision) 2022-05-18 cnorthrop@google.com Tests: Add Stardew Valley trace 2022-05-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 4011ab35f3d8 to 89eb09307fbc (3 revisions) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/angle-dawn-autoroll Please CC cwallez@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: cwallez@google.com Change-Id: I346f4d31792c6d045e6200389037822425f59224 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90843 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.