Roll ANGLE from 4dc9c79e0cf7 to d3eb61d4a054 (15 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/4dc9c79e0cf7..d3eb61d4a054

2022-05-18 senorblanco@chromium.org D3D11: fix SSBO load in a return statement.
2022-05-18 romanl@google.com Spawn via vpython when old module detected.
2022-05-18 hailinzhang@google.com D3D11: Add GL_EXT_texture_buffer support
2022-05-18 syoussefi@chromium.org Vulkan: SPIR-V Gen: Apply Flat to gl_Layer in FS
2022-05-18 abdolrashidi@google.com Vulkan: Fix clear value for incomplete MS textures
2022-05-18 gman@chromium.org Reland "CGL, MTL: pbuffer for IOSurface fails for some formats"
2022-05-18 senorblanco@chromium.org D3D11: implement image load/store for non-compute shaders.
2022-05-18 m.maiya@samsung.com Vulkan: Support binding 2D slice of a 3D texture to an image unit
2022-05-18 geofflang@google.com Metal: Remove the long type from program preludes
2022-05-18 cclao@google.com Vulkan: Let texture buffer handle BufferVk's storage change
2022-05-18 cclao@google.com Vulkan: Add test for texture buffer and buffer data interaction
2022-05-18 m.maiya@samsung.com Vulkan: Bug fix in YUV descriptor pool allocation
2022-05-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 89eb09307fbc to cb4fc6d02fe4 (1 revision)
2022-05-18 cnorthrop@google.com Tests: Add Stardew Valley trace
2022-05-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 4011ab35f3d8 to 89eb09307fbc (3 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC cwallez@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: cwallez@google.com
Change-Id: I346f4d31792c6d045e6200389037822425f59224
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90843
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed
tree: cebd88f33256e8444426925fe51fd2fad5ae7bb7
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. LICENSE
  34. OWNERS
  35. PRESUBMIT.py
  36. README.chromium
  37. README.md
  38. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.