| layout(r32i) uniform highp writeonly iimage3D arg_0; |
| void textureStore_eb78b9() { |
| imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)); |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| layout(r32i) uniform highp writeonly iimage3D arg_0; |
| void textureStore_eb78b9() { |
| imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)); |
| layout(r32i) uniform highp writeonly iimage3D arg_0; |
| void textureStore_eb78b9() { |
| imageStore(arg_0, ivec3(0, 0, 0), ivec4(0, 0, 0, 0)); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |