#version 310 es | |
precision mediump float; | |
uniform highp sampler3D arg_0_arg_1; | |
void textureSample_100dc0() { | |
vec4 res = textureOffset(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0)); | |
} | |
void fragment_main() { | |
textureSample_100dc0(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} |