blob: 08b4dee83708db2e8677ddd57461cd3af85d0163 [file] [log] [blame] [edit]
#version 310 es
precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSample_7e9ffd() {
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f));
}
void fragment_main() {
textureSample_7e9ffd();
}
void main() {
fragment_main();
return;
}