blob: f01c286204e067044205eaaa0ef698db9b692f1b [file] [log] [blame] [edit]
TextureCube arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_ea7030() {
float res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, 0.0f)).x;
}
void fragment_main() {
textureSample_ea7030();
return;
}