Roll ANGLE from b03f278925c6 to 67a8c19843a1 (12 revisions)

2022-06-02 Roll Chromium from f6e0343d6b36 to 795b7900dc69 (491 revisions)
2022-06-02 Uptream Vivante and VMWare vendor ID recognition.
2022-06-02 Vulkan: Include state in pipeline graph dump
2022-06-02 Metal:Dynamically choose max draw buffers.
2022-06-02 Metal: Upstream clear performance fix
2022-06-02 Metal: Update MAX_LOD_BIAS
2022-06-01 Code Cleanup
2022-06-01 D3D11: implement stencil texturing.
2022-06-01 Vulkan: Pipeline creation feedback in perf counters
2022-06-01 Vulkan: Use 64-bit counters
2022-06-01 Vulkan: Fix xfb emulation bug w.r.t array elements
2022-06-01 Update extension support (June 1, 2022).

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
Please CC on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE:
To file a bug in Dawn:

To report a problem with the AutoRoller itself, please file a bug:

Documentation for the AutoRoller is here:

Bug: None
Change-Id: I6c31e23f35de52d015c2b646b4af4d5cd57cb987
Bot-Commit: Dawn Autoroller <>
Kokoro: Kokoro <>
Commit-Queue: Dawn Autoroller <>
1 file changed
tree: c44b639dda66c70ea6c175eb21d473c4fd3673f3
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  23. codereview.settings
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. gpu_info.json
  35. OWNERS
  37. README.chromium
  39. tint_overrides_with_defaults.gni

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)




Apache 2.0 Public License, please see LICENSE.


This is not an officially supported Google product.