commit | 4313dba514e2b05c5941c65b92f489cda3655fb0 | [log] [tgz] |
---|---|---|
author | shrekshao <shrekshao@google.com> | Thu Jun 02 15:16:20 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jun 02 15:16:20 2022 +0000 |
tree | 917ed982210a3c9c1e49abf052e847c9ca844a9b | |
parent | c0af5c5c9c4163ee166fba14f7ab8e816753b50a [diff] |
Pipeline cache D3D12 backend impl Add D3D12 pipeline caching impl: store cachedPSO blob in cached blob. Record root signature ID3DBlob in cache key together with D3D_SHADER_BYTECODE, D3D12_GRAPHICS_PIPELINE_STATE_DESC or D3D12_COMPUTE_PIPELINE_STATE_DESC. Shader caching is not added. Add some pipeline caching negative tests. Bug: dawn:549 Change-Id: Id1cb560b49f1cf495860e2e0bcf92d8d988c5379 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91180 Auto-Submit: Shrek Shao <shrekshao@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.