#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
void f() { | |
int i = 0; | |
int j = 0; | |
mat2 m = mat2(vec2(1.0f, 2.0f), vec2(3.0f, 4.0f)); | |
float f_1 = mat2(vec2(1.0f, 2.0f), vec2(3.0f, 4.0f))[i][j]; | |
} | |