var<private> x_GLF_color : vec4<f32>; | |
fn func_() -> vec3<f32> { | |
var v : vec2<f32>; | |
var i : i32; | |
var k : i32; | |
v = vec2<f32>(1.0, 1.0); | |
i = 0; | |
k = 0; | |
loop { | |
let x_79 : i32 = k; | |
if ((x_79 < 2)) { | |
} else { | |
break; | |
} | |
let x_83 : f32 = v.y; | |
if (((x_83 + 1.0) > 4.0)) { | |
break; | |
} | |
v.y = 1.0; | |
let x_89 : i32 = i; | |
i = (x_89 + 1); | |
continuing { | |
let x_91 : i32 = k; | |
k = (x_91 + 1); | |
} | |
} | |
let x_93 : i32 = i; | |
if ((x_93 < 10)) { | |
return vec3<f32>(1.0, 0.0, 0.0); | |
} else { | |
return vec3<f32>(0.0, 0.0, 1.0); | |
} | |
} | |
fn main_1() { | |
var j : i32; | |
var data : array<vec3<f32>, 2u>; | |
var j_1 : i32; | |
j = 0; | |
loop { | |
let x_46 : i32 = j; | |
if ((x_46 < 1)) { | |
} else { | |
break; | |
} | |
let x_49 : i32 = j; | |
let x_50 : vec3<f32> = func_(); | |
data[x_49] = x_50; | |
continuing { | |
let x_52 : i32 = j; | |
j = (x_52 + 1); | |
} | |
} | |
j_1 = 0; | |
loop { | |
let x_58 : i32 = j_1; | |
if ((x_58 < 1)) { | |
} else { | |
break; | |
} | |
let x_61 : i32 = j_1; | |
let x_64 : vec3<f32> = func_(); | |
data[((4 * x_61) + 1)] = x_64; | |
continuing { | |
let x_66 : i32 = j_1; | |
j_1 = (x_66 + 1); | |
} | |
} | |
let x_69 : vec3<f32> = data[0]; | |
x_GLF_color = vec4<f32>(x_69.x, x_69.y, x_69.z, 1.0); | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>, | |
} | |
@fragment | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |