| builtins/gen/literal/smoothstep/c11eef.wgsl:28:24 warning: use of deprecated builtin |
| var res: vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>()); |
| ^^^^^^^^^^ |
| |
| #include <metal_stdlib> |
| |
| using namespace metal; |
| void smoothStep_c11eef() { |
| float2 res = smoothstep(float2(0.0f), float2(0.0f), float2(0.0f)); |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner() { |
| smoothStep_c11eef(); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol vertex_main() { |
| float4 const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main() { |
| smoothStep_c11eef(); |
| return; |
| } |
| |
| kernel void compute_main() { |
| smoothStep_c11eef(); |
| return; |
| } |
| |