| #include <metal_stdlib> | |
| using namespace metal; | |
| void main_1() { | |
| float const x_11 = float3(1.0f, 2.0f, 3.0f)[1]; | |
| float2 const x_13 = float2(float3(1.0f, 2.0f, 3.0f)[0], float3(1.0f, 2.0f, 3.0f)[2]); | |
| float3 const x_14 = float3(float3(1.0f, 2.0f, 3.0f)[0], float3(1.0f, 2.0f, 3.0f)[2], float3(1.0f, 2.0f, 3.0f)[1]); | |
| return; | |
| } | |
| kernel void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |