| #version 310 es | |
| void tint_symbol() { | |
| vec3 v = vec3(1.0f, 2.0f, 3.0f); | |
| float scalar = vec3(1.0f, 2.0f, 3.0f).y; | |
| vec2 swizzle2 = vec3(1.0f, 2.0f, 3.0f).xz; | |
| vec3 swizzle3 = vec3(1.0f, 2.0f, 3.0f).xzy; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |