|  | SKIP: FAILED | 
|  |  | 
|  | #version 310 es | 
|  |  | 
|  | vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); | 
|  | uniform highp sampler2DMS arg_0_1; | 
|  | void textureNumSamples_a3c8a0() { | 
|  | int res = 0; | 
|  | int x_16 = textureSamples(arg_0_1); | 
|  | res = x_16; | 
|  | return; | 
|  | } | 
|  |  | 
|  | void tint_symbol_2(vec4 tint_symbol) { | 
|  | tint_symbol_1 = tint_symbol; | 
|  | return; | 
|  | } | 
|  |  | 
|  | void vertex_main_1() { | 
|  | textureNumSamples_a3c8a0(); | 
|  | tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); | 
|  | return; | 
|  | } | 
|  |  | 
|  | struct vertex_main_out { | 
|  | vec4 tint_symbol_1_1; | 
|  | }; | 
|  |  | 
|  | vertex_main_out vertex_main() { | 
|  | vertex_main_1(); | 
|  | vertex_main_out tint_symbol_3 = vertex_main_out(tint_symbol_1); | 
|  | return tint_symbol_3; | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | gl_PointSize = 1.0; | 
|  | vertex_main_out inner_result = vertex_main(); | 
|  | gl_Position = inner_result.tint_symbol_1_1; | 
|  | gl_Position.y = -(gl_Position.y); | 
|  | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | 
|  | return; | 
|  | } | 
|  | Error parsing GLSL shader: | 
|  | ERROR: 0:7: 'textureSamples' : no matching overloaded function found | 
|  | ERROR: 0:7: '=' :  cannot convert from ' const float' to ' temp highp int' | 
|  | ERROR: 0:7: '' : compilation terminated | 
|  | ERROR: 3 compilation errors.  No code generated. | 
|  |  | 
|  |  | 
|  |  | 
|  | #version 310 es | 
|  | precision mediump float; | 
|  |  | 
|  | uniform highp sampler2DMS arg_0_1; | 
|  | void textureNumSamples_a3c8a0() { | 
|  | int res = 0; | 
|  | int x_16 = textureSamples(arg_0_1); | 
|  | res = x_16; | 
|  | return; | 
|  | } | 
|  |  | 
|  | struct vertex_main_out { | 
|  | vec4 tint_symbol_1_1; | 
|  | }; | 
|  |  | 
|  | void fragment_main_1() { | 
|  | textureNumSamples_a3c8a0(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | void fragment_main() { | 
|  | fragment_main_1(); | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | fragment_main(); | 
|  | return; | 
|  | } | 
|  | Error parsing GLSL shader: | 
|  | ERROR: 0:7: 'textureSamples' : no matching overloaded function found | 
|  | ERROR: 0:7: '=' :  cannot convert from ' const float' to ' temp mediump int' | 
|  | ERROR: 0:7: '' : compilation terminated | 
|  | ERROR: 3 compilation errors.  No code generated. | 
|  |  | 
|  |  | 
|  |  | 
|  | #version 310 es | 
|  |  | 
|  | uniform highp sampler2DMS arg_0_1; | 
|  | void textureNumSamples_a3c8a0() { | 
|  | int res = 0; | 
|  | int x_16 = textureSamples(arg_0_1); | 
|  | res = x_16; | 
|  | return; | 
|  | } | 
|  |  | 
|  | struct vertex_main_out { | 
|  | vec4 tint_symbol_1_1; | 
|  | }; | 
|  |  | 
|  | void compute_main_1() { | 
|  | textureNumSamples_a3c8a0(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | void compute_main() { | 
|  | compute_main_1(); | 
|  | } | 
|  |  | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | compute_main(); | 
|  | return; | 
|  | } | 
|  | Error parsing GLSL shader: | 
|  | ERROR: 0:6: 'textureSamples' : no matching overloaded function found | 
|  | ERROR: 0:6: '=' :  cannot convert from ' const float' to ' temp highp int' | 
|  | ERROR: 0:6: '' : compilation terminated | 
|  | ERROR: 3 compilation errors.  No code generated. | 
|  |  | 
|  |  | 
|  |  |