#include <metal_stdlib> | |
using namespace metal; | |
kernel void tint_symbol() { | |
float3 const v = float3(1.0f, 2.0f, 3.0f); | |
float const scalar = float3(1.0f, 2.0f, 3.0f)[1]; | |
float2 const swizzle2 = float3(float3(1.0f, 2.0f, 3.0f)).xz; | |
float3 const swizzle3 = float3(float3(1.0f, 2.0f, 3.0f)).xzy; | |
return; | |
} | |