commit | 314840bba1078acae936680ffac87b7bbae3aead | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Wed Jun 15 00:21:26 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 15 00:21:26 2022 +0000 |
tree | dc7ae8d307129f9dc88f9e44de74e7cf62e280d4 | |
parent | 6d48f573af6004ce4243c97745562a270de9c0e4 [diff] |
Remove call of TextureFormatSupportsRendering from TextureValidationTest/SampleCount This patch removes the call of TextureFormatSupportsRendering() from the dawn_unittest TextureValidationTest/SampleCount as in Dawn we have already updated the restriction that non-renderable formats cannot be used to create multisampled textures. Bug: dawn:1459 Test: dawn_unittests Change-Id: I3b7a016328c8cd06c771c58dd181005b61e01510 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93421 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.