#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
void f() { | |
mat4 m = mat4(vec4(1.0f), vec4(1.0f), vec4(1.0f), vec4(1.0f)); | |
vec4 v1 = mat4(vec4(1.0f), vec4(1.0f), vec4(1.0f), vec4(1.0f))[0]; | |
float a = v1[0]; | |
} | |