blob: ef5aad630b7a671c7ef1a32c99730980b690eb10 [file] [log] [blame]
struct buf0 {
zero : i32,
}
@group(0) @binding(0) var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var highSigned : i32;
var highUnsigned : u32;
var i : i32;
var data : array<i32, 2u>;
var i_1 : u32;
var x_78 : bool;
var x_79_phi : bool;
highSigned = 1;
highUnsigned = 2u;
i = 0;
loop {
let x_42 : i32 = i;
let x_43 : i32 = highSigned;
let x_46 : i32 = x_8.zero;
if ((x_42 < (min(10, x_43) + x_46))) {
} else {
break;
}
let x_50 : i32 = i;
data[x_50] = 5;
continuing {
let x_52 : i32 = i;
i = (x_52 + 1);
}
}
i_1 = 1u;
loop {
let x_58 : u32 = i_1;
let x_59 : u32 = highUnsigned;
let x_62 : i32 = x_8.zero;
if ((x_58 < (min(10u, x_59) + bitcast<u32>(x_62)))) {
} else {
break;
}
let x_67 : u32 = i_1;
data[x_67] = 6;
continuing {
let x_69 : u32 = i_1;
i_1 = (x_69 + bitcast<u32>(1));
}
}
let x_72 : i32 = data[0];
let x_73 : bool = (x_72 == 5);
x_79_phi = x_73;
if (x_73) {
let x_77 : i32 = data[1];
x_78 = (x_77 == 6);
x_79_phi = x_78;
}
let x_79 : bool = x_79_phi;
if (x_79) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}