blob: 07ee5e27b4a05fa755f4cc1b14b0bf809dadfacd [file] [log] [blame]
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v : vec2<f32>;
v = log2(cosh(vec2<f32>(1.0, 100.0)));
let x_27 : f32 = v.x;
let x_29 : f32 = v.y;
if ((x_27 < x_29)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}