dawn::wire::client: Make object constructors less barebones. This uses the variadic template arguments to Client::Make to pass more data to object constructors and move the copying of data from descriptors into the constructors. This required adding a descriptor to the textures created in ReserveTexture. The descriptor should come from the outside to give the correct reflection data to textures (for example textures from GPUCanvasContext). So a descriptor argument is added to ReserveTexture that currently defaults to nullptr, but will be required once current uses are updated. Bug: dawn:1451 Change-Id: I44cbd5718b8d75fdde3ab1321d24f69a8e2486de Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93142 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.